switch to simple version
This commit is contained in:
parent
646af978f9
commit
2e5225bfac
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@ -0,0 +1,439 @@
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const { QLog, undefinedOrNull } = require('quanto-commons');
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const player = require('node-wav-player');
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const TelegramBot = require('node-telegram-bot-api');
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const fs = require('fs');
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const { exec } = require("child_process");
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if(process.platform !== 'darwin') var gpio = require('rpi-gpio');
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const telegramBotToken = '5472909337:AAGH269wNGa9u99ekJqHqXEHfi0knpV7IFU';
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//const groupid='@HotSoup';
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const groupid='-1001703800044';
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const GlobalLog = QLog.scope('Global');
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const TelLog = QLog.scope('Telegram');
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GlobalLog.enableLogs(['debug']);
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TelLog.enableLogs(['debug']);
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GlobalLog.headPadding = 30;
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TelLog.headPadding = 30;
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// const bot = new Telegraf(telegramBotToken);
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const bot = new TelegramBot(telegramBotToken, {polling: true});
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// debounce der buttons in ms
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const bounceMS = 800;
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// Game Reset Start after ms
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const startReset = 4000;
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// ist an wenn im kind mode (erw LED is aus)
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const childLED = 37;
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// ist and wenn im erwachsenen Mode (kind LED ist aus)
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const erwLED = 38;
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// status : ist an wenn in ruhe position, blinkt, wenn gestartet, ist aus bei fail
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const statusLED = 40;
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// setze auf HIGH wenn fail (klingel relais)
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const failSwitch = 35;
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// warte auf spielstart wenn auf HIGH
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const startButton = 32;
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const startButton_GPIO = 12;
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// beende spiel wenn auf HIGH
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// const finishButton = 31;
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const finishButton = 22;
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const finishButton_GPIO = 25;
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// faile spiel wenn auf HIGH
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// const failButton = 29;
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const failButton = 21;
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const failButton_GPIO = 9;
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// wechsle kind/erwachen Modus + LED
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const toggleButton = 33;
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const toggleButton_GPIO = 13;
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// wird je nach modus gesetzt und abgespielt wenn start
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const backgroundGrown = "jaws.wav";
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const jeopardy = "jeopardy.wav";
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const backgroundChild = "northsouth.wav";
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// wird zufallig zu zufaelligen momenten abgespielt (erw mode)
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const erschreckSounds = [ "ziege.wav", "scream.wav", "laugh.wav", "cavallerie.wav", "gulp.wav" ];
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// wird nach fester zeit + random oder spaeter nach der besten zeit abgespielt (erw mode)
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// const stresserSound = "sharks.wav";
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// wird bei fail abgespielt (zonk)
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const failSound = "zonk.wav";
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// hurra wird bei finish abgespielt
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const finishSound = "kidscheering.wav";
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const GROWN=1;
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const CHILD=2;
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// LOW EDGE
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let preStart = true;
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// game running?
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let isRunning = false;
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const STATES = {
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STARTED: 'started',
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FINISH: 'finshed',
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FAIL: 'failed'
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};
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let best;
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const bounce = {};
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var STATE = STATES.FINISH;
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var MODE = GROWN;
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var GAME = {
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events: [],
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runTime: 0
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};
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var chatId;
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function sendBotGroupImg(chat_id, photo, caption) {
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GlobalLog.info( chat_id, photo);
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bot.sendPhoto(chat_id, photo, {
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caption: caption
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});
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}
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function sendBotMsg(msg) {
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if(chatId) {
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bot.sendMessage(chatId, msg);
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}
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}
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function setup() {
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// bot.start((ctx) => {
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// let message = `Bot aktiv und beobachtet. Benutze /stats um die Bestenliste zu sehen`;
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// ctx.reply(message);
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// TelLog.note('Bot started');
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// botCTX=ctx;
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// });
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// bot.command('stats', async (ctx) => {
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// await ctx.replyWithPhoto({ source: '/root/hotwire-js/img/bestgrown.png' });
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// await ctx.reply(`Bester Erwachsener mit nur ${best.grown} sek`);
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// await ctx.replyWithPhoto({ source: '/root/hotwire-js/img/bestchild.png' })
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// await ctx.reply(`Bestes Kind mit nur ${best.child} sek`);
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// });
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// bot.launch();
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fs.readFile('stats.json', 'utf8', (err, res) => {
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if(err) {
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GlobalLog.info("No stats found. Using defaults");
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best = {
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grown: 25,
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child: 37
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}
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} else {
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GlobalLog.info("Stats loaded.");
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best = JSON.parse(res);
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}
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});
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GlobalLog.note('Setting up GPIOs');
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if(process.platform === 'darwin') {
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setTimeout(start, 500);
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setTimeout(fail, 3500);
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setTimeout(start, 4000);
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setTimeout(finish, 9000);
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setTimeout(fail, 10000);
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setTimeout(finish, 11000);
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return;
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}
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gpio.setup(failSwitch, gpio.OUT, () => {
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gpio.output(failSwitch, false);
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});
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gpio.setup(statusLED, gpio.OUT, () => {
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gpio.output(statusLED, true);
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});
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gpio.setup(childLED, gpio.OUT, () => {
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gpio.output(childLED, false);
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});
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gpio.setup(erwLED, gpio.OUT, () => {
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gpio.output(erwLED, true);
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});
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gpio.setup(finishButton, gpio.DIR_IN, gpio.EDGE_FALLING, () => {
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exec(`raspi-gpio set ${finishButton_GPIO} pu`);
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});
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gpio.setup(toggleButton, gpio.DIR_IN, gpio.EDGE_FALLING, () => {
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exec(`raspi-gpio set ${toggleButton_GPIO} pu`);
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});
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gpio.setup(startButton, gpio.DIR_IN, gpio.EDGE_BOTH, () => {
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exec(`raspi-gpio set ${startButton_GPIO} pu`);
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});
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gpio.setup(failButton, gpio.DIR_IN, gpio.EDGE_FALLING, () => {
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exec(`raspi-gpio set ${failButton_GPIO} pu`);
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});
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gpio.on('change', (channel, value) => {
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if(bounce[channel] === true) return;
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GlobalLog.debug('Change',channel, value);
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bounce[channel] = true;
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setTimeout(() => { bounce[channel] = false; GlobalLog.debug('Debounced', channel); }, bounceMS);
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switch(channel) {
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case startButton:
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start(value);
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break;
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case finishButton:
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finish(value);
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break;
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case failButton:
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fail(value);
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break;
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case toggleButton:
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toggle(value);
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break;
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default:
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GlobalLog.warn('Alert! Unknown button change',channel);
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}
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});
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GlobalLog.note('Done. Game logic started. Waiting for input');
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}
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function gameTimer() {
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GlobalLog.debug('game timer called');
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GAME.events.forEach((el) => {
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if(el.start === GAME.runTime) {
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GlobalLog.debug('Event :', el);
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playSound(el.sound);
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}
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});
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GAME.runTime++;
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GAME.led = !GAME.led;
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gpio.output(statusLED, GAME.led);
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}
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function failTimer() {
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GAME.led = !GAME.led;
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gpio.output(statusLED, GAME.led);
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gpio.output(childLED, GAME.led);
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gpio.output(erwLED, GAME.led);
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}
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function successTimer() {
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GAME.led = !GAME.led;
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gpio.output(statusLED, GAME.led);
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gpio.output(childLED, !GAME.led);
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gpio.output(erwLED, GAME.led);
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}
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function getRandomInt(max) {
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return Math.floor(Math.random() * max);
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}
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function start(value) {
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if(preStart === false || isRunning) {
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GlobalLog.note('Prestart detect.');
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preStart = true;
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if(GAME.startplayer) GAME.startplayer.stop();
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if(GAME.failTimer) clearInterval(GAME.failTimer);
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if(GAME.successTimer) clearInterval(GAME.successTimer);
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if(GAME.countTimer) clearInterval(GAME.countTimer)
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if(player) player.stop();
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if(MODE === GROWN) {
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gpio.output(childLED, false);
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gpio.output(erwLED, true);
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} else {
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gpio.output(childLED, true);
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gpio.output(erwLED, false);
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}
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if(preStart === false) return;
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}
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if(isRunning === true) {
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GlobalLog.note('Game reset.');
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if(GAME.startplayer) GAME.startplayer.stop();
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if(player) player.stop();
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STATE = STATES.FINISH;
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clearInterval(GAME.countTimer)
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preStart = false;
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isRunning = false;
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if(GAME.failTimer) clearInterval(GAME.failTimer);
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if(GAME.successTimer) clearInterval(GAME.successTimer);
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gpio.output(statusLED, true);
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GAME = {
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events: [],
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runTime: 0
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}
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}
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if(GAME.failTimer) clearInterval(GAME.failTimer);
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if(GAME.successTimer) clearInterval(GAME.successTimer);
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if(MODE === GROWN) {
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gpio.output(erwLED, true);
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} else {
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gpio.output(childLED, true);
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}
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GAME.runTime = 0;
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if(STATE === STATES.FINISH || STATE === STATES.FAIL) {
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STATE = STATES.STARTED;
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// set all params for next game, then start counter and event timer
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if(MODE === GROWN) {
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if(getRandomInt(7) > 2) {
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GAME.events.push({ sound: jeopardy, start: 1});
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} else {
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GAME.events.push({ sound: backgroundGrown, start: 1});
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}
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GAME.events.push({ sound: erschreckSounds[getRandomInt(5)], start: 15+getRandomInt(10) });
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GAME.events.push({ sound: erschreckSounds[getRandomInt(5)], start: 30+getRandomInt(10) });
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GAME.events.push({ sound: erschreckSounds[getRandomInt(5)], start: 50+getRandomInt(10) });
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GAME.mode = GROWN;
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GAME.fail = failSound;
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GAME.finish = finishSound;
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GAME.runtime = 0;
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}
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if(MODE === CHILD) {
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GAME.events.push({ sound: backgroundChild, start: 0});
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GAME.events.push({ sound: erschreckSounds[getRandomInt(2)], start: 30+getRandomInt(10)});
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GAME.mode = CHILD;
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GAME.fail = failSound;
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GAME.finish = finishSound;
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GAME.runtime = 0;
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}
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GlobalLog.note('Starting new game', JSON.stringify(GAME, 2, null));
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isRunning = true;
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GAME.countTimer = setInterval(gameTimer, 1000);
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sendBotMsg('new game startet');
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} else {
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GlobalLog.warn('START not in state', STATE);
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}
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}
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function finish(value) {
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GlobalLog.debug('Finish');
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if(STATE === STATES.STARTED) {
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GlobalLog.note('You made it in', GAME.runTime, 'seconds');
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GlobalLog.note(GAME);
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player.stop();
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playSound(GAME.finish);
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STATE = STATES.FINISH;
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clearInterval(GAME.countTimer)
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GAME.successTimer = setInterval(failTimer, 600);
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GlobalLog.note('Getting new image!')
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exec(`fswebcam -r 1024x768 /tmp/last.png`, (err) => {
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let rt = GAME.runTime;
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if(err) {
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GlobalLog.error('Could not get image', err);
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}
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GAME.events = [];
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var msg;
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var img;
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if(MODE === GROWN) {
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if(GAME.runTime < best.grown) {
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best.grown = rt;
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msg = `Gewinner in nur ${rt} Sekunden!\nNeue Bestzeit bei den Erwachsenen!`;
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fs.copyFile('/tmp/last.png', '/tmp/bestgrown.png', (err) => {});
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} else {
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msg = `Gewinner in nur ${rt} Sekunden!`;
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}
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} else {
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if(GAME.runTime < best.child) {
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sendBotMsg(`Neue Bestzeit bei den Kindern!`);
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best.child = rt;
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msg = `Gewinner in nur ${rt} Sekunden!\nNeue Bestzeit bei den Kindern!`;
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fs.copyFile('/tmp/last.png', '/tmp/bestchild.png', (err) => {});
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} else {
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msg = `Gewinner in nur ${rt} Sekunden!`;
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}
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}
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sendBotGroupImg(groupid, '/tmp/last.png', msg);
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GAME.led = true;
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});
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preStart = false;
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isRunning = false;
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GAME = {
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events: [],
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runTime: 0
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}
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} else {
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GlobalLog.warn('FINISH not in state', STATE);
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}
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// exec(`killall aplay`);
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}
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function fail(value) {
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if(STATE === STATES.STARTED) {
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GlobalLog.note('You failed after', GAME.runTime, 'seconds');
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GAME.startplayer.stop();
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player.stop();
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playSound(GAME.fail);
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STATE = STATES.FAIL;
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clearInterval(GAME.countTimer)
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GAME.failTimer = setInterval(failTimer, 100);
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GAME.events = [];
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preStart = false;
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isRunning = false;
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GAME = {
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events: [],
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runTime: 0
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}
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} else {
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GlobalLog.debug('FAIL not in state', STATE);
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}
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}
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function toggle(value) {
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if(STATE === STATES.FINISH || STATE === STATES.FAIL) {
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if(GAME.failTimer) clearInterval(GAME.failTimer);
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if(GAME.successTimer) clearInterval(GAME.successTimer);
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if(MODE === GROWN) {
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gpio.output(erwLED, true);
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} else {
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gpio.output(childLED, true);
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}
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GlobalLog.info('Toggle, old', MODE);
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if(MODE === CHILD) {
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MODE = GROWN;
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gpio.output(childLED, false);
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gpio.output(erwLED, true);
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// set all values for GROWN mode
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} else {
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MODE = CHILD;
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gpio.output(childLED, true);
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gpio.output(erwLED, false);
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// set all values for CHILD mode
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}
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} else {
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GlobalLog.debug('Toggle not in state', STATE);
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}
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}
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function playSound(file, runTime){
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if(!file) { GlobalLog.error('Sound not defined.'); return; }
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GlobalLog.info("Play sound : ", file);
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if(GAME.playing) {
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GlobalLog.debug("Stopping old soundfile", GAME.playing);
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player.stop();
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}
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// Do not stop background sound
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if(GAME.runTime > 1) {
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GAME.playing = file;
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} else {
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GAME.startplayer = player;
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}
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player.play({ path: `wav/${file}`, sync: true }).then(() => { delete GAME.playing })
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}
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setup();
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TelLog.start('Starting bot...');
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bot.on('message', function (msg) {
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const chatId = msg.chat.id;
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const resp = msg;
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TelLog.info(`${chatId}: ${resp.text}`);
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if(resp.text === '/stats') {
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TelLog.info(`Dump stats to channel ${groupid}`);
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if (fs.existsSync('/tmp/bestchild.png')) {
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sendBotGroupImg(groupid, '/tmp/bestchild.png', `Bestes Kind mit ${best.child} Sekunden.`);
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}
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if (fs.existsSync('/tmp/bestgrown.png')) {
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sendBotGroupImg(groupid, '/tmp/bestgrown.png', `Bester Erwachsener mit ${best.grown} Sekunden.`);
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}
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}
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});
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105
game.js
105
game.js
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@ -12,8 +12,8 @@ const groupid='-1001703800044';
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const GlobalLog = QLog.scope('Global');
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const TelLog = QLog.scope('Telegram');
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GlobalLog.enableLogs(['warn']);
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TelLog.enableLogs(['warn']);
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GlobalLog.enableLogs(['debug']);
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TelLog.enableLogs(['debug']);
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GlobalLog.headPadding = 30;
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TelLog.headPadding = 30;
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@ -67,22 +67,28 @@ const finishSound = "kidscheering.wav";
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const GROWN=1;
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const CHILD=2;
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// LOW EDGE
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let preStart = true;
|
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|
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// game running?
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let isRunning = false;
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const STATES = {
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STARTED: 'started',
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FINISH: 'finshed',
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FAIL: 'failed'
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};
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const best = {
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grown: 25,
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child: 37
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}
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let best;
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const bounce = {};
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var STATE = STATES.FINISH;
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var MODE = GROWN;
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var GAME = {};
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var GAME = {
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events: [],
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runTime: 0
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};
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var chatId;
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||||
|
@ -113,6 +119,18 @@ function setup() {
|
|||
// await ctx.reply(`Bestes Kind mit nur ${best.child} sek`);
|
||||
// });
|
||||
// bot.launch();
|
||||
fs.readFile('stats.json', 'utf8', (err, res) => {
|
||||
if(err) {
|
||||
GlobalLog.info("No stats found. Using defaults");
|
||||
best = {
|
||||
grown: 25,
|
||||
child: 37
|
||||
}
|
||||
} else {
|
||||
GlobalLog.info("Stats loaded.");
|
||||
best = JSON.parse(res);
|
||||
}
|
||||
});
|
||||
|
||||
GlobalLog.note('Setting up GPIOs');
|
||||
|
||||
|
@ -144,8 +162,8 @@ function setup() {
|
|||
gpio.setup(toggleButton, gpio.DIR_IN, gpio.EDGE_FALLING, () => {
|
||||
exec(`raspi-gpio set ${toggleButton_GPIO} pu`);
|
||||
});
|
||||
gpio.setup(startButton, gpio.DIR_IN, gpio.EDGE_FALLING, () => {
|
||||
exec(`raspi-gpio set ${startButton_GPIO} pu`);
|
||||
gpio.setup(startButton, gpio.DIR_IN, gpio.EDGE_BOTH, () => {
|
||||
exec(`raspi-gpio set ${startButton_GPIO} pu`);
|
||||
});
|
||||
gpio.setup(failButton, gpio.DIR_IN, gpio.EDGE_FALLING, () => {
|
||||
exec(`raspi-gpio set ${failButton_GPIO} pu`);
|
||||
|
@ -207,6 +225,39 @@ function getRandomInt(max) {
|
|||
}
|
||||
|
||||
function start(value) {
|
||||
if(preStart === false || isRunning) {
|
||||
GlobalLog.note('Prestart detect.');
|
||||
preStart = true;
|
||||
if(GAME.startplayer) GAME.startplayer.stop();
|
||||
if(GAME.failTimer) clearInterval(GAME.failTimer);
|
||||
if(GAME.successTimer) clearInterval(GAME.successTimer);
|
||||
if(GAME.countTimer) clearInterval(GAME.countTimer)
|
||||
if(player) player.stop();
|
||||
if(MODE === GROWN) {
|
||||
gpio.output(childLED, false);
|
||||
gpio.output(erwLED, true);
|
||||
} else {
|
||||
gpio.output(childLED, true);
|
||||
gpio.output(erwLED, false);
|
||||
}
|
||||
if(preStart === false) return;
|
||||
}
|
||||
if(isRunning === true) {
|
||||
GlobalLog.note('Game reset.');
|
||||
if(GAME.startplayer) GAME.startplayer.stop();
|
||||
if(player) player.stop();
|
||||
STATE = STATES.FINISH;
|
||||
clearInterval(GAME.countTimer)
|
||||
preStart = false;
|
||||
isRunning = false;
|
||||
if(GAME.failTimer) clearInterval(GAME.failTimer);
|
||||
if(GAME.successTimer) clearInterval(GAME.successTimer);
|
||||
gpio.output(statusLED, true);
|
||||
GAME = {
|
||||
events: [],
|
||||
runTime: 0
|
||||
}
|
||||
}
|
||||
if(GAME.failTimer) clearInterval(GAME.failTimer);
|
||||
if(GAME.successTimer) clearInterval(GAME.successTimer);
|
||||
if(MODE === GROWN) {
|
||||
|
@ -214,10 +265,9 @@ function start(value) {
|
|||
} else {
|
||||
gpio.output(childLED, true);
|
||||
}
|
||||
GAME = {
|
||||
events: [],
|
||||
runTime: 0
|
||||
};
|
||||
|
||||
GAME.runTime = 0;
|
||||
|
||||
if(STATE === STATES.FINISH || STATE === STATES.FAIL) {
|
||||
STATE = STATES.STARTED;
|
||||
// set all params for next game, then start counter and event timer
|
||||
|
@ -244,6 +294,7 @@ function start(value) {
|
|||
GAME.runtime = 0;
|
||||
}
|
||||
GlobalLog.note('Starting new game', JSON.stringify(GAME, 2, null));
|
||||
isRunning = true;
|
||||
GAME.countTimer = setInterval(gameTimer, 1000);
|
||||
sendBotMsg('new game startet');
|
||||
|
||||
|
@ -252,7 +303,7 @@ function start(value) {
|
|||
}
|
||||
}
|
||||
|
||||
async function finish(value) {
|
||||
function finish(value) {
|
||||
GlobalLog.debug('Finish');
|
||||
if(STATE === STATES.STARTED) {
|
||||
GlobalLog.note('You made it in', GAME.runTime, 'seconds');
|
||||
|
@ -264,6 +315,7 @@ async function finish(value) {
|
|||
GAME.successTimer = setInterval(failTimer, 600);
|
||||
GlobalLog.note('Getting new image!')
|
||||
exec(`fswebcam -r 1024x768 /tmp/last.png`, (err) => {
|
||||
let rt = GAME.runTime;
|
||||
if(err) {
|
||||
GlobalLog.error('Could not get image', err);
|
||||
}
|
||||
|
@ -272,25 +324,31 @@ async function finish(value) {
|
|||
var img;
|
||||
if(MODE === GROWN) {
|
||||
if(GAME.runTime < best.grown) {
|
||||
best.grown = GAME.runTime;
|
||||
msg = `Gewinner in nur ${GAME.runTime} Sekunden!\nNeue Bestzeit bei den Erwachsenen!`;
|
||||
best.grown = rt;
|
||||
msg = `Gewinner in nur ${rt} Sekunden!\nNeue Bestzeit bei den Erwachsenen!`;
|
||||
fs.copyFile('/tmp/last.png', '/tmp/bestgrown.png', (err) => {});
|
||||
} else {
|
||||
msg = `Gewinner in nur ${GAME.runTime} Sekunden!`;
|
||||
msg = `Gewinner in nur ${rt} Sekunden!`;
|
||||
}
|
||||
} else {
|
||||
if(GAME.runTime < best.child) {
|
||||
sendBotMsg(`Neue Bestzeit bei den Kindern!`);
|
||||
best.child = GAME.runTime
|
||||
msg = `Gewinner in nur ${GAME.runTime} Sekunden!\nNeue Bestzeit bei den Kindern!`;
|
||||
best.child = rt;
|
||||
msg = `Gewinner in nur ${rt} Sekunden!\nNeue Bestzeit bei den Kindern!`;
|
||||
fs.copyFile('/tmp/last.png', '/tmp/bestchild.png', (err) => {});
|
||||
} else {
|
||||
msg = `Gewinner in nur ${GAME.runTime} Sekunden!`;
|
||||
msg = `Gewinner in nur ${rt} Sekunden!`;
|
||||
}
|
||||
}
|
||||
sendBotGroupImg(groupid, '/tmp/last.png', msg);
|
||||
GAME.led = true;
|
||||
});
|
||||
preStart = false;
|
||||
isRunning = false;
|
||||
GAME = {
|
||||
events: [],
|
||||
runTime: 0
|
||||
}
|
||||
} else {
|
||||
GlobalLog.warn('FINISH not in state', STATE);
|
||||
}
|
||||
|
@ -307,6 +365,12 @@ function fail(value) {
|
|||
clearInterval(GAME.countTimer)
|
||||
GAME.failTimer = setInterval(failTimer, 100);
|
||||
GAME.events = [];
|
||||
preStart = false;
|
||||
isRunning = false;
|
||||
GAME = {
|
||||
events: [],
|
||||
runTime: 0
|
||||
}
|
||||
} else {
|
||||
GlobalLog.debug('FAIL not in state', STATE);
|
||||
}
|
||||
|
@ -348,6 +412,7 @@ function playSound(file, runTime){
|
|||
// Do not stop background sound
|
||||
if(GAME.runTime > 1) {
|
||||
GAME.playing = file;
|
||||
} else {
|
||||
GAME.startplayer = player;
|
||||
}
|
||||
player.play({ path: `wav/${file}`, sync: true }).then(() => { delete GAME.playing })
|
||||
|
|
Loading…
Reference in New Issue